Object of the Game
Win the largest number of points by creating the longest words possible, Unless...!
Unless obstacles appear to obstruct the game!A great game to enjoy with f riends and family.Getting Started❝
The first to reach 100 points wins (or choose your own limits).
❝Each player has 30 seconds to create a word (or choose your own time limit).
❝Each player chooses his color for the game, yellow, blue, red, black, green, or pink and places his two colored pins on the game board (one counts as ten points and the other counts for individual points).
❝Throw one die to see which color rolls first. Example: If the color red is rolled then the player who chose that color begins the game.A game1 Throw the four colored dice.
a The first player throws the four colored dice. If the player’s color is rolled he keeps those dice as Jokers, or wildcard dice which can prepresent any letter to help build a word. If his color is not rolled then the turn passes to the player to his right. Otherwise, the turn passes to the player to his right.
b If the player rolls four identical colors the player who has that color takes the turn and the Jokers and rolls the letter dice.
c Between 1 and 3 dice of his color. Then rolls the lettered dice.
2 Next, the player rolls the 12 lettered dice. a The player has 30 seconds (if the hourglass is used) to create the longest word possible. b Unless.....If a star is rolled al players simultaneously try to create a word using the alphabetical dice and the Jokers in 30 seconds (if the hourglass is used).If a hand is rolled the player whos threw the dice mimes a word (using sounds if agreed before hand). The other players try to guess the word and write down. The first one who guesses correctly wins points for the vowels and the thrower wins points for the consonants.When the skull and cross bones is rolled whoever shouts «CRASH» first wins a turn to throw the lettered dice.Golden RuleHow to steal a turn or win outright.Steal a turn by being the first to shout «CRASH» when the skull and cross bones is rolled. A player gets an extra turn to roll lettered dice if he can create the word «CRASH».A player wins outright if he can create the word «CRASHWORD».
In Heroes of Barcadia, two to six players take on the roles of Barcadian champions to battle monsters and bosses, collect Power-Ups with mystical abilities, and race to collect the elusive Drink Hoard hidden in the dungeon! There is a special twist to this drinking game: your character’s health is measured by the liquid in your cup. Getting hit by a monster forces you to take a drink, slowly sipping down your health pool until it’s back to square one.
Troy is an easy to learn and quick to set up 1 or 2 player game of strategy, with the aim of the game being to break through the opposition’s defence and destroy their defences. Suitable for ages 9+. As with the famous Trojan war told through Homer’s Iliad, the game pits the Trojan army against the Achaean army that has traveled far and wide to reclaim their pride after Helen was taken from them. The game includes a large number of the armies that are written about in the war and also many of the heroes and leaders in the battle such as Hector, Achilles, Agamemnon and Odysseus. There is also the addition of the Greek gods that play their part.
Game play: You take charge of either the Trojan or Achaean armies. Defences are set up (both sides have four) and you make the decisions of which armies to defend the wall/stockade. Then you have the option to level your armies up to make them stronger, choose a leader to improve their abilities or attack the opposing armies. Attacking is done through dice rolling strategy as armies have improved abilities when fighting specific enemies. All armies have the ability to defend each attack and this is done through dice rolling. The leader's capabilities can be even better if they are linked to their respective armies. There are also divinity cards which can be played at any time. These can help to improve the strength of an attack of assist with defence rolls depending on their capability.
The aim of the game is to defeat the enemy army in front of their defences and destroy their wall. The first side to destroy all four levels of the defence of their opposition is the winner.
The solo version of the game follows a set of rules for your opposition to follow, using a simple numbered system. Be prepared to not always win though!