We are a married team of two, Lance (who is a gamer) and Sam (who is a non-gamer). We review board games from a unique perspective of that of a non-gamer, providing insight for consumers in seeing how a board game might go over with the non-gamers in their lives. We aim to help grow the board gaming community by helping gamers find good games to play with their non-gamer spouses and friends.
In Traps, players take control of a team of two unique adventurers. Each team is desperate to escape the jungle the first.
-You’ll use a variety of cards and special abilities to make it happen.
-Draw from hundreds of unique cards to help you make your escape
-Use your characters’ special abilities to incite game changing moments
-Plan your perfect strategy (and a few backup strategies) to stay one step ahead
TRAPS: Place these cards directly on the board to stop your enemies dead in their tracks, wipe out their funds, or just generally cause chaos.
ACTIONS: Play these super-powered cards right from your hand. They’ll help you tilt the game in your favor—from blocking Traps to giving you special perks that last all game.
MONEY PITS: These Traps are all about the money. When an opponent lands on one, they pay you. When you land on one, the bank pays you. It’s a win-win.
FOUND TREASURE: These cards help you accrue sweet, sweet cash to fund your wildest dreams and schemes. You’ve just got to be lucky enough to draw one.
Each turn consists of rolling and moving, drawing cards (see above), and playing those cards with devastating effect.
These cards reshape the jungle with each playthrough so that no two games are ever the same.
Beyond cards, one of the primary game mechanics is character abilities. These let you perform unique actions such as stealing a ton of extra cash from your foes to dodging a Trap at the last minute.
There are 8 characters (4 humans and 4 animals). Each team is made up of a randomly paired human and animal duo. Since every character has their own ability, you never know what combo (and strategy) you’ll end up with.
Along the way you’ll encounter spaces that protect you, beef up your wallet, or poison you, severely setting your progress back.
Nothing is truly as it seems in this jungle. So be warned: Trust no one. Trap everyone.
An abstract game played on a 2D board in a 3D area control environment. Originally designed as a teaching tool for advanced mathematical applications in biology. Now a challenging mobile strategy game for 2 or play in solo mode; your intuitive versus your analytical mind.
Number of Players: 1 – 2
For Ages: 8+
Playing Time: 15-25 minutes
1 Game Board
2 x 30 second sandtimers
1 x 10 second sandtimer
1 Rule Page
A cute gift idea for young dancers – #demidancer, a dance bag for girls with ballet card game.
It’s a Dance Class Dash! You’ve packed your dance gear: shoes, tights, tutu, leo, bow, but do they match? Well, you better run and hope for the best.
In this super fast card game, you’re getting dressed for dance class and each article must be placed in order over the next item. First to play out their cards wins the game. Your dance girl will love it!!
Number of players: 2
For Ages: 5+
Playing time: 2-5 minutes
One Sparkling Blue Purse
One deck with 54 high-quality poker-sized cards
Rules fold-out page