Guadalajara, portrays the operations launched by the Italian CTV (Corpo Truppe Volontarie—Corps of Volunteer Troops) towards Guadalajara with the ultimate objective of taking Madrid and putting a rapid end to the Spanish Civil War. The unexpected and dogged resistance of the Republican Army, which was fully involved in a deep reorganization, caused the failure of this offensive, forcing the Nationalists to give up trying to storm the capital and making them take the long road by capturing the whole country before being able to declare themselves victorious. After the failure of Franco's Nationalist troops to surround and conquer Madrid during the first months of the Spanish Civil War, Spain looked doomed to a long war of attrition. During this gloomy period, a new force made its appearance -- the motorized Italian Corpo Truppe Volontarie (CTV). Lavishly equipped and overconfident after its first successful performance in the fall of Malaga, the Italians thought they could quickly and easily end the war. Spain was not Abyssinia, however, and Madrid was not Malaga. The new People's Republican Army was no longer the rag-tag mix of militia units that had fought the Nationalists only a few months before. The Italians were repulsed after a fierce campaign fought under very tough conditions. Madrid was once again saved for the Republicans, and two more years of war would ensue. Special rules regarding tanks, anti-tank defenses, flamethrowers, truck transports, traffic jams, morale, and panic will allow you to recreate the Italian offensive. Will you succeed where your historical counterparts failed? Will you break the Republican lines? Will your volunteers panic as they did in 1937? Prepare to fight what Ernest Hemingway considered one of the most decisive battles in military history. Four scenarios cover the full campaign, the Italian offensive, the Nationalist "side-offensive", and the Republican counteroffensive which broke the spine of the Italian assault.
Corsair Leader is based on the Hornet Leader II core game, but with some significant changes. The game focuses on the Marine F4U Corsairs in the Pacific. The 2 campaigns cover the Solomon Islands campaign that lasted from late 1942 to early 1944.
Also, the aircraft under your command center on the Corsair, but you also get to decide if you want to include Dauntlesses, B-25s, and B-17s as part of your group. Each aircraft has its own advantages and disadvantages. For example, the B-17s carry a lot of bombs and are hard to shoot down, but they are terrible versus naval targets and only moderately accurate against all but the largest of land targets.
The game also goes more in-depth on the tactical options you have while over target. Each turn, each aircraft can become "Offensive" which gives it an attack bonus, but also makes it easier to be attacked when it gets shot at. Likewise, aircraft can be "Defensive" which penalizes their own attacks and makes them harder to hit. "Slow" pilots can "Rush" their attack at a penalty and attack during the Fast pilot step, and "Fast" pilots can Wait and get a bonus if they attack during the Slow pilot step.
Like the other games in the "Leader" series, Corsair Leader is a solitaire game.
The game is published in both PDF and Vassal versions.
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Age
Minutes
Cry Havoc is a card-driven, asymmetric, area control war game set in a brutal, science fiction setting. Each player commands one of four unique factions with varying abilities and units. The game includes 54 custom miniatures, a large format board, and over one hundred unique cards, all with stunning new artwork. Ages 10+, 2-4 Players, 90-120 Minute Playing Time.
Players
Age
Minutes
Based on John Butterfield's groundbreaking D-Day at Omaha Beach system, this solitaire game presents the critical days of fighting at platoon and company scale. You command the invading American forces against dug-in Japanese defenders, which are controlled by the game system. Tarawa covers the landings on Betio Island in November 1943, and the operations of the US 2nd Marine and 27th Infantry Divisions to clear it -- the first heavily contested landing of the Pacific War. The battle for the tiny Island raged for four days and, when it was finally over, fewer than 200 of the 5,000 Japanese defenders remained alive. One map, two counter-sheets and 55 cards.
Players
Age
Minutes
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