“SECURITY ALERT! The hull has been breached! Intruders have made their way onto your ship! Their goal: Total Destruction!”
Designed by Kane Klenko and published by Renegade Game Studios, FUSE is a co-operative game set in real time as you and your teammates in the Bomb Defusal Team (BDT) race against the clock to defuse a number of bombs (represented by cards) using a collection of coloured dice.
Once the 10-minute timer starts you will be rolling dice and distributing them amongst your team who will place them on the bomb cards in front of each of you in the correct manner in order to defuse the bombs. You must distribute wisely because unused dice will have to be rolled again and all players must discard one dice of that colour or value from their bomb cards.
The icons on the bomb cards will show you the type of dice you will need to place onto the card to defuse the bomb. This can range from placing dice of certain colour or number combinations or sequences to placing dice that answer certain equations. You will even find yourself stacking dice on top of each other and constructing pyramids of dice!
If you have completed a card you have defused the bomb and you can put it to the side (and you will score the number of points printed on the top-right of the card at the end of the game) and draw a new bomb card from the deck and place it face-up ready for defusal.
When all dice in a round are dealt with, the dice bag is passed to the next clockwise player and they draw and roll the required number of dice and the process continues until the end of the game. The game ends once you have successfully defused all bombs or the 10 minutes runs out and you’re all blown up!
FUSE scales from one to five players and even in defeat you can log your score and because of the timer, a game of FUSE will always take exactly 10 minutes. Any 10-minute timer will suffice but for full immersion into the FUSE universe it is recommended to use the official FUSE timer which is available (for free) on the Renegade Game Studios smartphone app. The app includes thematic background noises and a soundtrack that increases the tension as every minute passes, plus a female ship’s computer voice that intermittently attempts to taunt and distract you as the time passes. The app also has a save facility so you can keep track of your scores.
Remember, “This game will self destruct in 10 minutes!”
Player Count: 1-5
Time: 10 Minutes
Age: 13+
In Traps, players take control of a team of two unique adventurers. Each team is desperate to escape the jungle the first.
-You’ll use a variety of cards and special abilities to make it happen.
-Draw from hundreds of unique cards to help you make your escape
-Use your characters’ special abilities to incite game changing moments
-Plan your perfect strategy (and a few backup strategies) to stay one step ahead
Card Types:
TRAPS: Place these cards directly on the board to stop your enemies dead in their tracks, wipe out their funds, or just generally cause chaos.
ACTIONS: Play these super-powered cards right from your hand. They’ll help you tilt the game in your favor—from blocking Traps to giving you special perks that last all game.
MONEY PITS: These Traps are all about the money. When an opponent lands on one, they pay you. When you land on one, the bank pays you. It’s a win-win.
FOUND TREASURE: These cards help you accrue sweet, sweet cash to fund your wildest dreams and schemes. You’ve just got to be lucky enough to draw one.
Each turn consists of rolling and moving, drawing cards (see above), and playing those cards with devastating effect.
These cards reshape the jungle with each playthrough so that no two games are ever the same.
Beyond cards, one of the primary game mechanics is character abilities. These let you perform unique actions such as stealing a ton of extra cash from your foes to dodging a Trap at the last minute.
There are 8 characters (4 humans and 4 animals). Each team is made up of a randomly paired human and animal duo. Since every character has their own ability, you never know what combo (and strategy) you’ll end up with.
Along the way you’ll encounter spaces that protect you, beef up your wallet, or poison you, severely setting your progress back.
Nothing is truly as it seems in this jungle. So be warned: Trust no one. Trap everyone.
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In Dinos Not Assembled, you and your fellow players are paleontologists compete for a contract by a museum curator, looking to put together a new dinosaur exhibit.
Each player is assigned an exhibit display area on the game board and starts with 2 dinosaur cards in hand. Each dinosaur card has 3 bones that are required to build the dinosaur.
Bones are displayed as face-up tiles at a common dig site. A player can acquire bone tiles by either digging out 2 of the available bones at the dig site or by stealing a bone tile from another player.
Bone tiles are stored on each player's board, but players only have room to store up to 4 bones at once.
Once bones are taken from the dig site, tiles are pulled from a bag to replace them.
Players may also draw new dinosaur cards, from the facedown deck of dinosaurs.
Players may only take 1 action on their turn. Draw and/or discard a dinosaur card, take 2 bones tiles from the dig site, steal a bone from a player, or build a dinosaur.
When a player has the 3 bones necessary to build the dinosaur, they take a dinosaur meeple and place it at their exhibit on the game board. The first player to place 3 dinosaur meeples in their exhibit wins the contract and the game.
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