Fortress Europa recreates the Allied campaign in Western Europe from D-Day to March 1945. The Allied player must select an invasion site and make a successful landing, breakout of the beachhead, drive across France and push deep into Germany. The German player must prevent the Allied Invasion or else conduct and orderly withdrawal across France, constantly delaying the Allies, and then counter attacking in the winter.
Fortress Europa is the successor to Avalon Hills highly acclaimed Russian Campaign...The basic game is 37 turns long, but several scenarios are provided for those wishing a shorter game. In addition, Sudden Death Victory Conditions are included which shorten the basic game ...
Fortress Europa comes in an 8.5 x 11.5 x 2 game box with three part mounted 22 x 24 map board; 520 double-sided die cut cardboard counters; a 16-page rule booklet with rules for play, optional rules and scenarios; several cardstock player aids including German & Allied Order of Battle charts, Aircraft Mission and Replacement Chart and a Time Record Chart; and one six sided die.
Avalon Hill also published a Play By Mail (PBM) kit for Fortress Europa including two-page, pink instructions and double sided pages for the German and Allied Order of Battle Charts used for tracking play.
Cry Havoc is a card-driven, asymmetric, area control war game set in a brutal, science fiction setting. Each player commands one of four unique factions with varying abilities and units. The game includes 54 custom miniatures, a large format board, and over one hundred unique cards, all with stunning new artwork. Ages 10+, 2-4 Players, 90-120 Minute Playing Time.
Players
Age
Minutes
Based on John Butterfield's groundbreaking D-Day at Omaha Beach system, this solitaire game presents the critical days of fighting at platoon and company scale. You command the invading American forces against dug-in Japanese defenders, which are controlled by the game system. Tarawa covers the landings on Betio Island in November 1943, and the operations of the US 2nd Marine and 27th Infantry Divisions to clear it -- the first heavily contested landing of the Pacific War. The battle for the tiny Island raged for four days and, when it was finally over, fewer than 200 of the 5,000 Japanese defenders remained alive. One map, two counter-sheets and 55 cards.
Players
Age
Minutes
Corsair Leader is based on the Hornet Leader II core game, but with some significant changes. The game focuses on the Marine F4U Corsairs in the Pacific. The 2 campaigns cover the Solomon Islands campaign that lasted from late 1942 to early 1944.
Also, the aircraft under your command center on the Corsair, but you also get to decide if you want to include Dauntlesses, B-25s, and B-17s as part of your group. Each aircraft has its own advantages and disadvantages. For example, the B-17s carry a lot of bombs and are hard to shoot down, but they are terrible versus naval targets and only moderately accurate against all but the largest of land targets.
The game also goes more in-depth on the tactical options you have while over target. Each turn, each aircraft can become "Offensive" which gives it an attack bonus, but also makes it easier to be attacked when it gets shot at. Likewise, aircraft can be "Defensive" which penalizes their own attacks and makes them harder to hit. "Slow" pilots can "Rush" their attack at a penalty and attack during the Fast pilot step, and "Fast" pilots can Wait and get a bonus if they attack during the Slow pilot step.
Like the other games in the "Leader" series, Corsair Leader is a solitaire game.
The game is published in both PDF and Vassal versions.
Players
Age
Minutes
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