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Build a galactic empire... In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances form and shift from moment to moment, while cataclysmic battles send starships screaming into the warp. Players choose from dozens of alien races, each with its own unique power to further its efforts to build an empire that spans the galaxy. Many classic aliens from earlier editions of this beloved game return, such as the Oracle, the Loser, and the Clone. Newly discovered aliens also join the fray, including Remora, Mite, and Tick-Tock. This classic game of alien politics returns from the warp once more.
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In Coup 2-6 players will be telling as many lies as they can get away with in order to take the reigns of power in a collapsing futuristic government. Released in 2012 by Indie Boards and Cards, this is a must have addition to any gamer who likes bluffing games. Each player is given two face-down roles, which only they know. On your turn your face-down cards will allow you to perform various actions. For example, if you have the Duke you can take three coins from the central supply instead of one. With the roles face-down, when a player takes three coins from the supply, how do you know they really have the Duke? If you suspect a player to be taking an action for a role they don’t have then you can call their bluff. If you call them out successfully then they will lose a life, however, if you have challenged incorrectly then you lose a life. Any time a player gathers seven money they can perform a Coup. This is an action that cannot be stopped and will remove one players life. Timing when to perform a Coup is key to winning the game. Most social deduction/hidden role/bluffing games improve when you play a lot with the same player group. Coup is no different, being able to spot players' tells or preferred actions is very rewarding. Players then using these tells to their own advantage is even better. If one player is known for using an Assassin early on whenever they have one, then in future games they will be able to pretend to have an Assassin without anyone challenging them. There is player elimination in this game, but each game is over so quickly that you will not be watching others play for more than a few minutes. You are interested in the information that is yet to be revealed so you’re engaged with what’s happening after your elimination. If you enjoy games like Cockroach Poker and Skull, then Coup will be a great addition to your collection. Learning the different roles and actions can appear daunting. Once you’ve played one 15-minute game with the player aid in front of you you’ll be stealing coins from your friends as if you actually have the cards you’re claiming to have. Player Count: 2-6 Time: 15 Minutes Age: 13+
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By the 6th century, the city of Constantinopolis had grown to become the greatest “emporium” of ancient times. Strategically located between the Golden Horn and the Sea of Marmara at the point where Europe meets Asia, Constantinopolis was extremely important as the successor to ancient Rome and was the largest and wealthiest city in Europe throughout the Middle Ages. It was known as the Queen of Cities.
Can you become the most famous trader in Constantinopolis? Effectively build up your trade district to produce goods, generate money, and earn fame points to ensure that your name stands above the rest!
Constantinopolis is a board game of economy and trade for 2-5 players. With light rules and a moderate play time of 1-2 hours, Constantinopolis is the perfect game for aspiring 7th century merchants.
Constantinopolis features a colorful game board and five detailed player sheets to immerse you in the intriguing world of Byzantine trade. With over 125 tiles and tokens, as well as more than 150 cards and 125 wooden pieces, Constantinopolis is an engaging and accessible entry into the world of European-style board games.
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