Ex Libris, by Adam P. McIver and published by Renegade Game Studios, is a worker placement and set collection game with a fairly unique theme – players take the role of book collectors in a fantasy realm. The local Mayor is set to announce a new Grand Librarian, the title that will be given to the citizen with the greatest book collection.
The game takes place over a series of rounds where you will send your assistants rushing around the various locations in town to collect books for your library in an attempt to become the Grand Librarian. You will need to ensure your book collection is shelved on stable shelves in alphabetical order, with more “prominent works” than your adversaries while trying to collect as few of the banned category of books as you can. You will need to acquire books in a spread of different categories and as many books as you can of the particular focus of your own library! It’s not easy being a librarian!
Each player will take two standard assistants and one of 12 special assistants (which include a goblin, a wizard, a mummy, a worm and even a gelatinous cube!) who each have a unique special ability to help you in your endeavours.
Locations in the village include the Diviners Hut, Auction House, Community Centre, Garbage Dump, Rummage Sale and the Wishing Well, along with many others that all have their own unique effects and benefits for visiting. More locations are added each round while some will disappear. The order the locations appear is randomised so each game will be very different from the last.
The final round is triggered when someone shelves a certain number of book cards on their bookshelf (the number varies depending on player count) and once the final round has completed one player will be nominated as the Official Inspector and tally up all scores with the wonderful glossy “Library Inspection Form B-7c” and the supplied dry erase marker.
Is your library good enough for you to earn the honour of becoming the new Grand Librarian?
Player Count: 1-4
Time: 45 Minutes
Age: 10+
In Traps, players take control of a team of two unique adventurers. Each team is desperate to escape the jungle the first.
-You’ll use a variety of cards and special abilities to make it happen.
-Draw from hundreds of unique cards to help you make your escape
-Use your characters’ special abilities to incite game changing moments
-Plan your perfect strategy (and a few backup strategies) to stay one step ahead
Card Types:
TRAPS: Place these cards directly on the board to stop your enemies dead in their tracks, wipe out their funds, or just generally cause chaos.
ACTIONS: Play these super-powered cards right from your hand. They’ll help you tilt the game in your favor—from blocking Traps to giving you special perks that last all game.
MONEY PITS: These Traps are all about the money. When an opponent lands on one, they pay you. When you land on one, the bank pays you. It’s a win-win.
FOUND TREASURE: These cards help you accrue sweet, sweet cash to fund your wildest dreams and schemes. You’ve just got to be lucky enough to draw one.
Each turn consists of rolling and moving, drawing cards (see above), and playing those cards with devastating effect.
These cards reshape the jungle with each playthrough so that no two games are ever the same.
Beyond cards, one of the primary game mechanics is character abilities. These let you perform unique actions such as stealing a ton of extra cash from your foes to dodging a Trap at the last minute.
There are 8 characters (4 humans and 4 animals). Each team is made up of a randomly paired human and animal duo. Since every character has their own ability, you never know what combo (and strategy) you’ll end up with.
Along the way you’ll encounter spaces that protect you, beef up your wallet, or poison you, severely setting your progress back.
Nothing is truly as it seems in this jungle. So be warned: Trust no one. Trap everyone.
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In Dinos Not Assembled, you and your fellow players are paleontologists compete for a contract by a museum curator, looking to put together a new dinosaur exhibit.
Each player is assigned an exhibit display area on the game board and starts with 2 dinosaur cards in hand. Each dinosaur card has 3 bones that are required to build the dinosaur.
Bones are displayed as face-up tiles at a common dig site. A player can acquire bone tiles by either digging out 2 of the available bones at the dig site or by stealing a bone tile from another player.
Bone tiles are stored on each player's board, but players only have room to store up to 4 bones at once.
Once bones are taken from the dig site, tiles are pulled from a bag to replace them.
Players may also draw new dinosaur cards, from the facedown deck of dinosaurs.
Players may only take 1 action on their turn. Draw and/or discard a dinosaur card, take 2 bones tiles from the dig site, steal a bone from a player, or build a dinosaur.
When a player has the 3 bones necessary to build the dinosaur, they take a dinosaur meeple and place it at their exhibit on the game board. The first player to place 3 dinosaur meeples in their exhibit wins the contract and the game.
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