After 500 years, two factions emerge from their underground cities into a new world, an Earth reborn from nuclear disaster.
12 highly detailed miniatures represent the two factions which are:
NORAD: military in thinking and origins. Scientists, engineers, add to their strength.
SALEMITES: occultists working with cadavers, bringing the dead to life.
Soon after emerging, these two factions meet - and it is determined that they cannot live together in peace.
Earth Reborn offers nine scenarios that take you through missions of rescue, retrieval, and escort through areas of labs, mansions, towns, and more. Each scenario builds upon the rules of a new chapter: the game system is built like a tutorial. There are core rules to start the game, and each chapter offers 1-3 new rules along with a scenario that uses these new rules.
Explore the dark and horrifying mysteries of the unknown as you battle insanity and fiendish cults in Cthulhu Fluxx! Follow the wild-eyed Poet, the obsessed Artist, and the expeditions of the Professor as they investigate Eldritch Secrets no mortal was meant to discover.Someone has stolen the Necronomicon from the library at Miskatonic Univeristy, and a Farm in the hills is undergoing a horrifying Metamorphosis.Meanwhile, unspeakable abominations stir in Penguin-riddled Tombs beneath the ice.Are you Inevitably Doomed to a lifetime of Nightmares in the Sanitarium, or are you, in fact, a Secret Cultist, worshiping the Minions of Darkness? Players collect Keeper cards to satisfy the victory requirements but watch out for Cthulhu and other fiendish Creepers that will prevent you from winning - even if you otherwise have the winning combination. Ages 8+,2-6 players, 5-30 minutes playing time
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Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
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Your Captain has informed you that there are treasure chests hidden on board full of the most valuable treasure the world has ever seen. But beware, there are still enemy pirates lurking, and some nasty guards looking to make sure you don’t get out alive. You’ll have to battle the flames, the guards, and your own fatigue. - - Can you and your crew ensure that all of the treasure is recovered and receive more riches and glory than you ever dreamed? Only time will tell… - - Dead Men Tell No Tales (DMTNT) is a cooperative game where players take on the role of a Pirate crew, boarding the doomed Skelit's Revenge for one purpose: to take the loot. In DMTNT you can even pass some of your action tokens to the person to your left in case they need extra help this round. Simple to resolve combat feels engaging without taking more than a quick die roll. You will be constantly gaining fatigue and you must manage your ability to keep going. If you like such games as Pandemic, Forbidden Island/Desert, or Flash Point: Fire Rescue - you will love this game too. - - - Ages 13 - - Players 2 - 5 - - 60 - 75 minutes
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