Based on John Butterfield's groundbreaking D-Day at Omaha Beach system, this solitaire game presents the critical days of fighting at platoon and company scale. You command the invading American forces against dug-in Japanese defenders, which are controlled by the game system. Tarawa covers the landings on Betio Island in November 1943, and the operations of the US 2nd Marine and 27th Infantry Divisions to clear it -- the first heavily contested landing of the Pacific War. The battle for the tiny Island raged for four days and, when it was finally over, fewer than 200 of the 5,000 Japanese defenders remained alive. One map, two counter-sheets and 55 cards.
Corsair Leader is based on the Hornet Leader II core game, but with some significant changes. The game focuses on the Marine F4U Corsairs in the Pacific. The 2 campaigns cover the Solomon Islands campaign that lasted from late 1942 to early 1944.
Also, the aircraft under your command center on the Corsair, but you also get to decide if you want to include Dauntlesses, B-25s, and B-17s as part of your group. Each aircraft has its own advantages and disadvantages. For example, the B-17s carry a lot of bombs and are hard to shoot down, but they are terrible versus naval targets and only moderately accurate against all but the largest of land targets.
The game also goes more in-depth on the tactical options you have while over target. Each turn, each aircraft can become "Offensive" which gives it an attack bonus, but also makes it easier to be attacked when it gets shot at. Likewise, aircraft can be "Defensive" which penalizes their own attacks and makes them harder to hit. "Slow" pilots can "Rush" their attack at a penalty and attack during the Fast pilot step, and "Fast" pilots can Wait and get a bonus if they attack during the Slow pilot step.
Like the other games in the "Leader" series, Corsair Leader is a solitaire game.
The game is published in both PDF and Vassal versions.
Players
Age
Minutes
Cry Havoc is a card-driven, asymmetric, area control war game set in a brutal, science fiction setting. Each player commands one of four unique factions with varying abilities and units. The game includes 54 custom miniatures, a large format board, and over one hundred unique cards, all with stunning new artwork. Ages 10+, 2-4 Players, 90-120 Minute Playing Time.
Players
Age
Minutes
Beyond the Rhine: The Campaign for Northwest Europe, September 1944 - April 1945, begins with the German Army reeling from a string of near-fatal defeats, and in full retreat to the safety of the West Wall where it hopes to make a stand. The Allies, flush with victory, believe one more push will bring them home for Christmas.
The expected walk-over was not to be, and players will find either army a challenge to command. Allied material superiority is (mostly) balanced by German tenacity, rugged terrain, and lousy weather. Defensive-minded players will be happiest playing the Germans, but players of all temperaments will discover that there is still plenty of torque left in the Axis even at this late stage of the war. The Allies will not cross the Rhine without a tough fight!
Beyond the Rhine is a big game, with 3.5-mile hexes, 3.5-day turns, and counters for units from battalions up to divisions. At this scale the various Western Front battles—Market-Garden, Hürtgen, Bulge, Nordwind, Remagen, etc.—have an operational ebb and flow, but can also be viewed in relation to the whole front. A comprehensive game like this one, covering the entire Western Front, was long overdue.
Special rules in this 14th game of the Operational Combat Series have been carefully designed to recreate this fascinating campaign. They include:
Random events similar to what are found in the award-winning DAK. These cover things like Fuel Shortages, Arty Ammo Stockpiles, Lost Couriers, Railway Strikes, and Dambuster Raids. The 58 possible events add a lot of historical flavor but require very little rules overhead.
The importance and difficulty of the Rhine crossings are distilled into rules allowing the bridges to be blown and repaired, and pontoons to be emplaced.
Background effects of Allied air interdiction are simple and elegant (built into the Terrain Effects Chart and Weather), but the player does have the option to switch some of these planes to normal barrages and sweeps.
The strategic significance of the Ruhr and the Saar, of clearing the left bank of the Rhine, and of major ports such as Antwerp are reflected by simple economic effects and the game’s “Broadfront” restrictions on US supply placement and usage.
The Wacht am Rhein counter-offensive is recreated by simple mechanics for off-map buildup and operational surprise.
Many options are included for players wanting even more realism. For instance, there are rules for German Kampfgruppen and extra restrictions on the plethora of Allied independent units.
Beyond the Rhine features three monster-sized campaigns that use a 44x66-inch map layout and over 1,000 combat units. Also included are several smaller scenarios, including a 9-turn Bulge game played on a special map (otherwise, portions of all four maps would be needed).
Grand Campaign: 4 maps, 70 turns
Fall of ‘44 (Montgomery): 2 maps, 26 turns
Fall of ‘44 (Bradley): 2 maps, 26 turns
Operation Queen: 1 map, 9 turns
Bulge Campaign: 4 maps, 40 turns
A Time for Trumpets: 1 map, 9 turns
Nordwind: 1 map, 13 turns
Endkampf Campaign: 4 maps, 24 turns
Spring of ‘45 (Montgomery): 2 maps, 24 turns
Spring of ‘45 (Bradley): 2 maps, 24 turns.
Game Scale:
Turn: 1/2 Week
Hex: 3.5 miles / 5.6 Km
Units: Company to Corps
Game Inventory:
Five 22" X 34" mapsheets
Eight countersheets (2,240 1/2" dual-side printed counters)
One 48 page OCS rules booklet
One 64 page Beyond the Rhine game rules booklet
Two 4 page OCS Charts & Tables folders
Two 8 page Beyond the Rhine Charts & Tables folders (one each for Allied & Axis)
Three Player Aid Cards (1 sided)
Two 6-sided dice
Players
Age
Minutes
Display your games in our growing database that’s easy to use and browse. Add links, gain exposure and promote your game. We have on average 2000-3000 viewers per month, increasing each month. We appeal to new gamers and long-time hobby enthusiasts.
Looking to reach more people? Advertise with ads on our front page or every page. All our ads meet certain criteria to ensure ta good fit with our website and users. We welcome requests from game, hobby and accessory related businesses. Please contact [email protected]
We’ll be uploading our tools for gamers, designers and creators soon.
Add a review