Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
Paul Adam, Justin Brunetto, Curt Covert, Ian Field-Richards, Henri Hé¤rkénen, Noel Hill, Mats Holmgren, Mark Jernstrom, Bruno Krippahl, Eric R. Martin, Steve Messenger, Loé¯c Muzy, Morgan Rashand, Chad Savage, William Teo, Adam Vehige, Tim Wollweber