In Coup 2-6 players will be telling as many lies as they can get away with in order to take the reigns of power in a collapsing futuristic government. Released in 2012 by Indie Boards and Cards, this is a must have addition to any gamer who likes bluffing games. Each player is given two face-down roles, which only they know. On your turn your face-down cards will allow you to perform various actions. For example, if you have the Duke you can take three coins from the central supply instead of one. With the roles face-down, when a player takes three coins from the supply, how do you know they really have the Duke? If you suspect a player to be taking an action for a role they don’t have then you can call their bluff. If you call them out successfully then they will lose a life, however, if you have challenged incorrectly then you lose a life. Any time a player gathers seven money they can perform a Coup. This is an action that cannot be stopped and will remove one players life. Timing when to perform a Coup is key to winning the game. Most social deduction/hidden role/bluffing games improve when you play a lot with the same player group. Coup is no different, being able to spot players' tells or preferred actions is very rewarding. Players then using these tells to their own advantage is even better. If one player is known for using an Assassin early on whenever they have one, then in future games they will be able to pretend to have an Assassin without anyone challenging them. There is player elimination in this game, but each game is over so quickly that you will not be watching others play for more than a few minutes. You are interested in the information that is yet to be revealed so you’re engaged with what’s happening after your elimination. If you enjoy games like Cockroach Poker and Skull, then Coup will be a great addition to your collection. Learning the different roles and actions can appear daunting. Once you’ve played one 15-minute game with the player aid in front of you you’ll be stealing coins from your friends as if you actually have the cards you’re claiming to have. Player Count: 2-6 Time: 15 Minutes Age: 13+
In Dinos Not Assembled, you and your fellow players are paleontologists compete for a contract by a museum curator, looking to put together a new dinosaur exhibit.
Each player is assigned an exhibit display area on the game board and starts with 2 dinosaur cards in hand. Each dinosaur card has 3 bones that are required to build the dinosaur.
Bones are displayed as face-up tiles at a common dig site. A player can acquire bone tiles by either digging out 2 of the available bones at the dig site or by stealing a bone tile from another player.
Bone tiles are stored on each player's board, but players only have room to store up to 4 bones at once.
Once bones are taken from the dig site, tiles are pulled from a bag to replace them.
Players may also draw new dinosaur cards, from the facedown deck of dinosaurs.
Players may only take 1 action on their turn. Draw and/or discard a dinosaur card, take 2 bones tiles from the dig site, steal a bone from a player, or build a dinosaur.
When a player has the 3 bones necessary to build the dinosaur, they take a dinosaur meeple and place it at their exhibit on the game board. The first player to place 3 dinosaur meeples in their exhibit wins the contract and the game.
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Colt Express is a card-driven, action/movement programming board game that looks like a famous scene straight out of a classic Wild West movie. Here players are rival, caricatured bandits on board a locomotive, attempting to become the richest outlaw during a good old-fashioned train robbery. There’s no board in Colt Express – instead, the action takes place within physical 3-D train carriages that sit on the table. They look delightful and get players excited straight away (we estimate 10 seconds before you hear the first ‘Yee-haw!’). But these are not just a gimmick from Ludonaute – instead, they quite literally set the scene. A variety of loot, in the form of $250-$500 purses and $500 gems, is placed within the carriages, and the honourable Marshal Samuel Ford, the one honest man on board, starts in the locomotive car. He’s guarding a briefcase worth an eye-watering $1,000. The bandits – with asymmetrical player powers – start in the caboose, and they have five rounds to scheme and steal as much of this loot as possible. Each player has a deck of ten cards, with actions that range from: • Floor Change (onto the roof or down into a carriage). • Moving (along one carriage or across multiple carriages if you’re on the roof). • Shooting (a rival bandit and giving them a useless bullet card, which clogs up their deck for the next round). • Punching (a rival bandit into an adjacent carriage and causing them to drop a piece of loot). • Robbery (picking up a piece of loot in your current carriage); • Moving the Marshal (who can also shoot bandits if they’re in the same carriage). Players deal themselves six cards. One at a time they can play an action card into the common deck; sometimes they’ll have to play them face-up for all to see and memorise, sometimes face-down. Once a set number of cards have been played – these differ, round to round – they are then activated in chronological order, which is when the madness begins… Bullets, fistfights and the dropping of loot occur all over the place, and not always the way players intended them! Colt Express won the Spiel des Jahres award (the Family Game of the Year) in 2015, and it’s certainly a family-friendly game that players shouldn’t take too seriously. Since you can only see a percentage of the programmed actions, you need to calculate the odds of your perfect move being achievable. However, more often than not, the laughter comes when your plans go out the window and you have to suddenly adapt. If you’re a fan of other program-movement titles such as River Dragons, Robo Rally and Lords of Xidit, then Colt Express is the rootin’-tootin’ ride for you. Player Count: 2-6 Time: 40 Minutes Age: 10+
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Piatnik have been making the finest quality playing cards since 1824. Their superior standard make these playing cards a favourite in the market. Packaged in this classic style box set, Piatnik Cribbage is ideal for both novices and experienced players alike. This classic card game traditionally for two players, but commonly played with three, four or more. The game involves playing and grouping cards in combinations which gains points. The distinctive features of cribbage are the cribbage board used for scorekeeping, the crib or box (a separate hand counting for the dealer) and two distinct scoring stages (the play and the show). Piatnik offers the largest selection of standard and luxury Playing Card items all of which are made in Vienna from the highest quality materials.
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