Break the Code is a logical deduction game played with number tiles and question cards. You win if you can guess all of your opponent's tiles in a two-player game or if you can guess the face-down tiles in the center for a three- or four-player game. Put on your thinking cap!
Place all of the number tiles face down and shuffle them. Place your game screen in front of you, then randomly take your tiles. Place them face up behind your screen in numerically ascending order starting from the left. If you have two tiles with the same number, place the black tile on the left. Once you have placed your tiles, removed any unused number tiles from the game. Lastly, shuffle the question cards and place them in a pile face down. Draw the top six cards from the pile and place them in the center of the table.
Deduce all of your opponent's tiles (or the center tiles) and correctly guess their colors and numbers in order from left to right.
In Traps, players take control of a team of two unique adventurers. Each team is desperate to escape the jungle the first.
-You’ll use a variety of cards and special abilities to make it happen.
-Draw from hundreds of unique cards to help you make your escape
-Use your characters’ special abilities to incite game changing moments
-Plan your perfect strategy (and a few backup strategies) to stay one step ahead
Card Types:
TRAPS: Place these cards directly on the board to stop your enemies dead in their tracks, wipe out their funds, or just generally cause chaos.
ACTIONS: Play these super-powered cards right from your hand. They’ll help you tilt the game in your favor—from blocking Traps to giving you special perks that last all game.
MONEY PITS: These Traps are all about the money. When an opponent lands on one, they pay you. When you land on one, the bank pays you. It’s a win-win.
FOUND TREASURE: These cards help you accrue sweet, sweet cash to fund your wildest dreams and schemes. You’ve just got to be lucky enough to draw one.
Each turn consists of rolling and moving, drawing cards (see above), and playing those cards with devastating effect.
These cards reshape the jungle with each playthrough so that no two games are ever the same.
Beyond cards, one of the primary game mechanics is character abilities. These let you perform unique actions such as stealing a ton of extra cash from your foes to dodging a Trap at the last minute.
There are 8 characters (4 humans and 4 animals). Each team is made up of a randomly paired human and animal duo. Since every character has their own ability, you never know what combo (and strategy) you’ll end up with.
Along the way you’ll encounter spaces that protect you, beef up your wallet, or poison you, severely setting your progress back.
Nothing is truly as it seems in this jungle. So be warned: Trust no one. Trap everyone.
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Originally published in 1997 as Arabana-Ikibiti by the designer's own publisher Bambus Spieleverlag, then reprinted by Funagain in the U.S., Kosmos' Kahuna – part of its Kosmos two-player series – is the best known implementation of this design. It's a two-player game, played on a board depicting twelve islands. Players use cards to place bridges between these islands or remove opponent's bridges. If you get the majority of bridges around an island, you place one of your marker stones on it and also remove any of your opponent's bridges to that island – which might cause them to lose a bridge majority on an adjacent island and lose a marker stone there. The game is played in three rounds. A round ends when all cards from the face down deck and the three face up cards have been taken. Then points are scored for the islands with a marker stone on them. The game can also end sooner when one player has absolutely NO bridges left on the board. The Kosmos edition has excellent graphics and nice wooden pieces and plays very well.
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