Welcome to Thaera
Enter the AWL Universe and fight your way into the unknown The royal city of Thaera´Ijun is the starting point of your expedition all the way across the continent. From here, you’ll set out to face thrilling adventures and perilous challenges. You’ll pass by endless grassy plains, advance into the depths of impenetrable forests, traverse the Obsidian Islands of the Westbound Reach, enter the legendary City of Outer Sands, leave the hostile Great Salt Desert behind you, walk the mysterious Nowhere Trail, find a way through Stonewalled Lives and finally – after slipping past the great Ice Wall and its dangerous narrow places – arrive, emaciated and exhausted, at the foot of the mighty fortress in the ice. And here, your greatest test awaits you.
Gather Companions around you, overcome epic tests and vanquish the mighty walls of the Citadel. Always remember: In the contest to conquer it, you’re competing with other fellowships. It isn’t the first player to get hold of the Crown of the Princes of the Northern Lands who’ll definitely be able to claim the glory of victory, but the one who, using a well-thought-out strategy, captures treasures (Victory Points) and valuable objects (cards) at the right points in the game.
Arkenshield is a turn-based, – deck building – boardgame for 1 to 4 players. It combines components of a boardgame with those of a card game. Thanks to the large number of Companions, movement tokens, cards, and events, it’s never boring, as it offers new and different possibilities – especially in interaction with other players. The use of dice is explicitly avoided. Instead, it is more important to succeed with your strategic abilities.
The core game includes:
- 5 game boards
- 332 playing cards (including 20 Companions)
- 45 Expedition Cards (1-player mode)
- 6 Challenge Cards (1-player mode)
- 22 game pieces
- 180 movement tokens (45 per player)
- 125 “Influence” resources (green)
- 125 “Power” resources (red)
- 50 “Experience” resources (blue)
- 150 “Silver” Victory Points (1)
- 50 “Gold” Victory Points (10)
- 1 “The Gates of Thy´an” game manual (TGOT)
- 1 “Setup Scenario” guide (TGOT)
- 1 “1-Player Mode” guide
- 1 “Experience & Merchant” guide
Thanks to all of you, and remember:
PLAY. IF YOU CAN.
In Traps, players take control of a team of two unique adventurers. Each team is desperate to escape the jungle the first.
-You’ll use a variety of cards and special abilities to make it happen.
-Draw from hundreds of unique cards to help you make your escape
-Use your characters’ special abilities to incite game changing moments
-Plan your perfect strategy (and a few backup strategies) to stay one step ahead
Card Types:
TRAPS: Place these cards directly on the board to stop your enemies dead in their tracks, wipe out their funds, or just generally cause chaos.
ACTIONS: Play these super-powered cards right from your hand. They’ll help you tilt the game in your favor—from blocking Traps to giving you special perks that last all game.
MONEY PITS: These Traps are all about the money. When an opponent lands on one, they pay you. When you land on one, the bank pays you. It’s a win-win.
FOUND TREASURE: These cards help you accrue sweet, sweet cash to fund your wildest dreams and schemes. You’ve just got to be lucky enough to draw one.
Each turn consists of rolling and moving, drawing cards (see above), and playing those cards with devastating effect.
These cards reshape the jungle with each playthrough so that no two games are ever the same.
Beyond cards, one of the primary game mechanics is character abilities. These let you perform unique actions such as stealing a ton of extra cash from your foes to dodging a Trap at the last minute.
There are 8 characters (4 humans and 4 animals). Each team is made up of a randomly paired human and animal duo. Since every character has their own ability, you never know what combo (and strategy) you’ll end up with.
Along the way you’ll encounter spaces that protect you, beef up your wallet, or poison you, severely setting your progress back.
Nothing is truly as it seems in this jungle. So be warned: Trust no one. Trap everyone.
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Originally published in 1997 as Arabana-Ikibiti by the designer's own publisher Bambus Spieleverlag, then reprinted by Funagain in the U.S., Kosmos' Kahuna – part of its Kosmos two-player series – is the best known implementation of this design. It's a two-player game, played on a board depicting twelve islands. Players use cards to place bridges between these islands or remove opponent's bridges. If you get the majority of bridges around an island, you place one of your marker stones on it and also remove any of your opponent's bridges to that island – which might cause them to lose a bridge majority on an adjacent island and lose a marker stone there. The game is played in three rounds. A round ends when all cards from the face down deck and the three face up cards have been taken. Then points are scored for the islands with a marker stone on them. The game can also end sooner when one player has absolutely NO bridges left on the board. The Kosmos edition has excellent graphics and nice wooden pieces and plays very well.
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MAD MAKI Boardgames
October 30, 2020 at 10:05 pmA big thank you to all our reviewers, testers, critics and partners who supported us with tips and recommendations. Because of their help during the last months, we were able to integrate the following innovations: The 1-player mode (against the AI commander), an English name and logo, other interesting new features (e.g. the Merchant), completely new colored illustrations of all playing cards and more intense interaction between the players. And of course we made prototypes of the game and sent them to reviewers worldwide to hear their important voices.
Man vs. Meeple [ENGLISH]:
https://youtu.be/ioOcZo0k_Ds
Meet Me At The Table [ENGLISH]:
https://youtu.be/lb-Inj8KTNA
The Hungry Gamer [ENGLISH]:
https://youtu.be/Z6gJAitIMGI
Rhado Runs Through [ENGLISH]:
https://youtu.be/m-nSl8ObLDM
BoardGameAlert [FRENCH]:
https://www.youtube.com/watch?v=-mgMTKrxOGQ