Tessera is a 2-4 player tile-laying game reminiscent of Dominoes in which players are competing to score the most points. Featuring a Roman mythology theme in which players are attempting to earn the most favour of the Gods, players play cards (featuring beautiful mosaic designs dedicated to one or two Gods) into the Temple grid. The card can adjoin, be totally separate from, partially or wholly overlap, other cards already in the grid. Once played, if the card has joined existing areas belonging to the God(s) on the card then the player may choose to either score points immediately or increase the multiplier(s). If scoring immediately, the player counts the number of tiles in the conjoined area they just played into and places that many scoring tokens into the area where that colour’s multiplier is.
Each player has their own board to keep track of their multipliers and points and a major part of the game is correctly judging when to score points and when to build up for more scoring later. There is a pleasing amount of interaction as the players vie for the favour of the Gods, but these acolytes are fickle and prone to changing their minds so you must expect other players to not only maximise their own scoring but look to diminish that of their opponents.
The winner of the game is the player with the most points at the end of the game. Players simply multiply the total value of tokens in each section by the multiplier above it to work out their grand totals.
Lilypads is a solo/2 player co-operative puzzle game in which the players aim to complete objectives and earn as many points as possible. Setup the game by selecting 9/15 Lilypad cards and arrange them in a 3x3 grid. Place the Frog on the bottom left card. Shuffle the objectives and set the top one aside so you can see the current objective and the next objective.
On a player's turn they must move their player pawn to a different Lilypad card and then may choose to use the action on that card. Then check to see if the current objective is complete. If yes, place it in front of you and draw the next objective card then move the frog onwards one step in the grid. If no, just move the frog onwards.
The game ends once the frog has moved up the grid (from left to right and bottom to top) and then reversed her journey back to the starting card in the bottom left. Add up the victory points on completed objectives and see how well you did!
Jump on board the good ship Tranquility and set sail for paradise. Take care, though, because in a land where the day blends into night it's easy to lose track of time and you still need to find that special little island to call home.
Tranquility is a co-operative card game in which players must fill the sea with islands — specifically island cards with numbers on them — and guide the ship home before any player runs out of cards. Note that in the world of Tranquility, the only way to play is in silence.
The goal of the game is for the team to complete the grid before any player runs out of available actions. Cards must be placed so that the grid ascends in numerical order from bottom left to top right. All the players win if they manage to complete the grid and have placed a Start and Finish card. All players lose if a single player can no longer play or discard any cards legally following the instructions given below. The players may not, however, communicate.
Play is taken in turns moving clockwise with the quietest player going first. On a player’s turn they must do one of the following: 1. Play a card or 2. Discard two cards. Then they must draw back up to a hand of five cards. Cards must be placed so that the grid ascends in numerical order from bottom left to top right. If the card is placed next to an existing card in the sequence then they must discard cards from their hand equal to the difference between the numbers face down in front of them e.g. placing a 5 next to a 3 will require two cards to be discarded from their hand. This applies even if the cards are on different rows.