Meet Mikro and Chip, back in the 80s they were brand new and exciting to their tech nerd fans. Now they find themselves in a dusty old box, no one has use for their archaic technology but they will also never throw them away. We can all take a lesson from Mikro and Chip who instead of letting their fate get them down have invented games to play together with their own memory stacks. Instead of worrying about the future they while away their hours playing games and entertaining each other, they’d love to play their favourite game with you, Memory Mischief. I’d love to introduce you to my next game “Mini Memory Mischief” it will be a homemade mint tin game for 2 players going live on Kickstarter this Autumn, there’s also a signup form on this page to be notified when it goes live 😉 In the game players are trying to get letters in alphabetical order on their 8-bit memory stack, it’s not as easy as it sounds though, the other player can take their chance messing with your stack (not often, but enough to make the game a challenge). This game includes dice for some luck, player choices for strategy, mechanics that test your own memory (not just the digital kind) and cute little components that fit well in their little mint tin home. You can take the game anywhere as it fits nice and neatly in your pocket.
Tri To Win
Welcome athletes to race day! At this very special triathlon you will build your skills as well as contribute towards creating the three courses that make up the race. Tri To Win is a card game where players build their own board game. Everyone can see the race course, you’re building it as a team. But only you know what skills your athlete has, this means each player is trying to build the course that their own athlete is more likely to win, and leave the others in the dust. The race course is different every game, your athlete’s skills will be different every game, and so your tactics will need to be as well. Can you build the ultimate athlete? Good luck! Game Instructions The game is played in two phases. In the first phase of the game players draw and play one card per turn to build up their athletes’ skills, create the race courses, and a little bit of card and skill thievery. Skill cards are played face down next to your athlete, only you know what skills you have. All other cards are played face up, the Course cards are played along the corresponding course (as in the image below). And Action cards are used to cause some mischief, with Action cards you can steal skills, cards, remove pieces of the race course and stop other players actions. Phase one ends when a player uses their turn to play the ‘Start The Race’ card at the end of the running course. In phase two, players use their accumulated skills to race on the course they made in phase one. The Course cards are used as a board game with coloured player tokens that match each athlete. Add up all skills your athlete has gathered and these are now your movement points. Each player takes turns moving their token the number of swim points they have, then cycling, then running, stopping at each race transition until their next turn. The winner is the first player to make it past the finish line to the Gold 1st place position at the end of the running course. Keep playing to find out who comes 2nd and 3rd! We haven’t been able to play a game yet without continuing after we have a winner; we just have to know!